Darien Caron
Email: caron_darien@hotmail.com
Game Programmer
- Advanced diploma in Game Development.
- Bilingual French/English.
- Skilled in C++ development
- 5 years experience developing games. 2 years professionally.
- Experience with Unreal Engine 4
- 2 years professional experience.
- Skilled in Unity 3D
- 2 years experience.
- Experience with Agile Scrum methodology development.
EDUCATION
Algonquin College
Advanced Diploma in Game Development
September 2016 – April 2019
- Graduated with a 3.33/4 GPA
- Earned Dean’s list during my 3rd year of the program.
- Coursework completed in game development and design, 3D modelling, programming, and project management.
GAME DEVELOPMENT SKILLS
Programming
- Primary Languages: C++
- 3 years intensive use for game development.
- Secondary Languages: C#
- 2 years intensive use for game development.
- Technologies: OpenGL, Bullet, Box2D
- Used during Game development program.
- Other: HLSL
Software
- Version Control: Tortoise SVN, GitHub, Perforce
- Used for version control on game projects.
- IDE’s : Visual Studio
- 3 years intensive use for game development.
- Game Engines: Unity 3D, Unreal Engine 4
- 2 years Unity experience. 1 year Unreal Engine 4 experience.
Relevant Experience
CyberConnect2 Montreal
Gameplay Programmer
February 2020 – Currently still employed
- Work alongside a team of programmers to create gameplay mechanics.
- Experience creating tools for artists and designers.
- Experience working with UE4.
- Daily communication with Japanese developers within the Japan studios.
Developed Titles
Demon Slayer: The Hinokami Chronicles
Developer: CyberConnect2
Released: October 2021
Language: C++ UE4
Details:
- The game is an action adventure game that includes offline and online 2v2 combat.
- Based on the popular Demon Slayer anime.
- I worked as a gameplay programmer for this project.
DEVELOPMENT PROJECTS
TzimTzum
https://stef-pinto.itch.io/tzimtzum
August 2020
- A FPS PS1 style atmospheric horror game.
- Gameplay Programmer, UI Programmer, System Programmer
- Developed in Unity C#
- Utilizes portals I developped to create interesting and mind bending gameplay.
- The systems utilize scriptable objects for scalable development.
A Small Soul (PC)
September 2018- April 2019
https://dariendeveloper.com/2019/03/03/a-small-soul/
- 3D action platformer made in Unity as final college assignment.
- Gameplay Programmer, UI Programmer, Code contact, Artist, Designer.
- Using C# in a team of nine, I created systems such as active ledge detection and a sturdy menu system.
Teleporting Game
September 2019
https://dariendeveloper.com/2019/11/04/teleporting-gamename-tbd/
- Game similar to portal but instead the player utilizes the environment portals.
- Currently developing the game in Unity3D 2019 using C#.
- Uses a mySQL database to load levels and setup player stats per level.
- Implemented character controller, teleporting and simple level manager.
Ubisoft NXT 2019
March 2019
https://dariendeveloper.com/2019/04/29/ubisoft-nxt-2019/
- Created a 2D Pac-Man game using a simple C++ API.
- Implemented a scene graph as a way to render multiple entities.
- Simple collision detection using edge detection.
Cardinal’s Flight (PC)
January 2019
https://dariendeveloper.com/2019/03/03/cardinals-flight/
- I made this game myself as a game jam project with a time frame of 2 days.
- C#, made in unity.
- Includes simple flight physics.
Meat boy lite (PC)
January – April 2018
https://dariendeveloper.com/2019/04/29/meat-boy-lite/
- A fan game inspired by super meat boy.
- C++, programmer.
- The project was to create a 2d game using Box2D as the engine. Added built in lighting shaders and AI patterns for hazards.
MISCELLANEOUS
Favorite Games
Legend of Zelda: Wind Waker, Elder Scrolls V: Skyrim, Fallout 3, Rainbow Six Siege, Dying Light, GTA V, Assassins Creed Franchise, Witcher 3: Wild Hunt, and Star Wars Battlefront 2.