Darien Caron
Game Programmer
Email: caron_darien@hotmail.com
Relevant Experience
CyberConnect2 Montreal
Senior Game Programmer
Employed since February 2020
- Helped develop and ship Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles
- Worked on cinematic tools
- Worked on the Win64 platform and the necessary relevant features. (UI, Steam, etc)
- Fixed bugs related to gameplay and UI

- Worked on bringing Dragon Ball Z: Kakarot to PS5 and XSX
- Planned and worked on PS5 and XSX related features like activities, save data transfer, smart delivery, etc
- Worked on upgrading the existing project to PS5 & XSX
- Debugged PS5&XSX versions of the game, in addition to previously released PS4 and XB1 versions

- Worked on unannounced project and managed the MTL programmers
- Creation of tools for artists to improve cinematic workflow
- Implementation of new debug UI
- Worked in Japan to ease planning
GAME DEVELOPMENT SKILLS
- Skilled in C++ programming
- 7 years experience developing games. 3 years professionally
- Experience with Unreal Engine 4/5
- 3 years professional experience
- Competent with C#
- 3 Years experience
- Skilled in Unity 3D
- 2 years experience
- Perforce
- 3 years professional experience
EDUCATION
Algonquin College
Advanced Diploma in Game Development
September 2016 – April 2019
- Graduated with a 3.33/4 GPA
- Earned Dean’s list during my 3rd year of the program.
- Coursework completed in game development and design, 3D modelling, programming, and project management.
Languages
English – Fluent
French – Professional
Japanese – Beginner
PERSONAL DEVELOPMENT PROJECTS
TzimTzum
https://stef-pinto.itch.io/tzimtzum
August 2020
- A FPS PS1 style atmospheric horror game.
- Gameplay Programmer, UI Programmer, System Programmer
- Developed in Unity C#
- Utilizes portals I developped to create interesting and mind bending gameplay.
- The systems utilize scriptable objects for scalable development.
A Small Soul (PC)
September 2018- April 2019
https://dariendeveloper.com/2019/03/03/a-small-soul/
- 3D action platformer made in Unity as final college assignment.
- Gameplay Programmer, UI Programmer, Code contact, Artist, Designer.
- Using C# in a team of nine, I created systems such as active ledge detection and a sturdy menu system.
MISCELLANEOUS
Favorite Games
Legend of Zelda: Wind Waker, Rainbow Six Siege, Dying Light, GTA V, Witcher 3: Wild Hunt, and Star Wars Battlefront 2.